The Myths of Developing a Popular Game
There are, and there have been, thousands, maybe even millions of very successful games that have been released to the world. Some of them fully... more »
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Making the A.I. Fortify Bottlenecks
Notice that purple has moved his line of towers forward. The A.I. dynamically adjusts its defensive frontier as conditions change in the game, and has... more »
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An open-source Spore Creature Creator-like game content creation framework?
Imagine if all game developers had access to a free set of tools like the Spore creature creator.
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Building an Online Game in PHP, Perl, or Ruby on Rails
The BuildingBrowsergames blog has had a long series of entries showing how to build an online game. Each entry has thus far been completed first in... more »
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MonkeyWorld 3D Version 4.1
MonkeyWorld 3D 4.1 is now available for download.
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Agile Game Development: Iterations and vertical slices
Any game developed using agile makes progress using iterations. The goal of every team for every iteration should be to make progress by adding value... more »
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5 Ways To Save Time While Developing a Game
If you’ve ever made any type of game, you should know that it usually takes a pretty large chunk of time to develop. Nobody likes to waste time, well... more »
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A Simple AS3 Texture Font for Easier Debugging
A fixed pitch pixel font with outline for easier debugging. Great for games which utilize direct blitting. Bonus round: static intializers in AS3.
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Khronos Releases OpenGL 3.0 Specifications
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary... more »
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Don't Make Them Think: How to Make a Usable Flash Game
“Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also... more »
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OpenGL 3.0 Specifications Released
Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification.
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Math for Java Game Programmers, Venturing into a 3D World
Since most computer games make heavy use of either 2D or 3D graphics, you will need skills in the mathematical areas that are required for success in... more »
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Why All Flash Game Developers NEED A Website
The internet has grown much since its creation in 1969. It is still growing rapidly today. As a flash game developer, you must grab a spot in this... more »
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Chess Programs Are Not Smart
An overview of how chess programs work, specifically the Minimax algorithm, and why they aren't really "intelligent".
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The Mines Game Implemented with JavaScript
There is the well known mines game nicely implemented with pure JavaScript/CSS/HTML. Someone might be interested in an example of quite complex... more »
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fMAME - arcade emulator done in Flash
MAME emulator done in Flash by Korean developer! No audio for now, but plays really smooth. Fun to be able to play retro games right in the browser.
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Web Bot Battle!
Web Bot Battle is a simple turn based combat game for robots coded in PHP. When the game starts four robots are placed into an arena (100x100 grid),... more »
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Solving Tic-Tac-Toe: Game Tree Basics
Moving on from simple zero-sum games, there are a bunch of directions in which we can go. So far, the games we've looked at are very restrictive.... more »
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50 Ways to Make Us HATE Your Flash Game
Here is a list of things NOT to do when developing a flash game. I’ve made quite a few of these mistakes myself in my games, hopefully you’ll learn... more »
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Star Trek 1971 Text Game
Two years after the original series was canceled in 1969, high school senior Mike Mayfield was busy keeping the Star Trek universe alive by feeding... more »
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Java game library + JRuby + awesome DSL = Gemini
I’ve been working with JRuby to build high level systems on top of powerful Java libraries for about 2 years now. My most successful endeavor has... more »
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Getting your Flash Game More Traffic
So you’ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an... more »
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I can't Believe How Half-Baked AS3 is
MP3 isn't suited for looping and is generally low-tech. (HE-)AAC would solve all problems, but the AS3 API gets in the way.
5 commentsSave Tags: flash-flex, games, opinion
MOAR Rabbits! Dwemthy's Array in Java Refactored
Dwemthy's Array is an uber-geeky text based adventure game with a specific coding challenge built in, and is particularly suited to implementation... more »
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Efficient Flash Game Development
If you’re a flash game developer you should know that in order to make a good game, you have to spend a considerable amount of time developing it.... more »
3 commentsSave Tags: flash-flex, games, how-to
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